silt's design mode edits the interface your users actually live in. not a mock, not a copy of it. the running thing.
point at any element and the rulers come up. start scrubbing and you see the vertical and horizontal alignment as you drag, so getting something level is one gesture instead of a guess.
the old way was describing it to an agent and waiting. write a paragraph, wait, then find out it edited the wrong component. here you point at the thing first, so it always knows exactly which component you mean.
that's the difference. micro-edits that used to cost minutes each now cost seconds, and those are exactly the edits that take an interface from sloppy to intentional.
filmed w/ @shotbaseapp
working with agents is overwhelming, there's sometimes just too much happening at once to keep track of.
for v2 of silt - we've understood this bc we've talked to so many of you all.
the design for v2 will be calm, minimal, and designed to help you design with multiple agents in parallel but without losing your sh*t.
i'm so excited! DM me and when we release the mac app you'll be the first one to know and you get to shape this with us.
@ridd_design@NevFlynn the hard part is making the interaction survive contact w the real product. new pattern only matters if the system can keep it coherent
day 2 of the prototype and strangers are sending me their design-tool wishlists unprompted. every single one wants the same thing: design systems that live in the codebase, not in figma