⭐️ Venice - the final boss, with taller buildings, complicated paths, and climbing paths tailored around using the climb leap. The buildings are surrounded by canals giving you quick descent options and also a safety net for riskier moves
Assassins’s Creed 2 doesn’t get enough appreciation for its parkour variety. It is wholly unique in how it handles level design variety across its multiple cities
- Florence
- Venice
- Tuscany
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⭐️ Tuscany - towering heights and careful climbing, there are rarely direct paths up and few neighboring buildings in reach of these renaissance skyscrapers. One wrong jump means death
@Alison_is_lost@LeoKRogue That’s fair, I haven’t run into that much because I usually just do a high profile run into hanging without additional inputs, or let go of high profile before depending on the height. I love the air tackle personally!!
@Alison_is_lost@LeoKRogue Ezio trilogy had the air tackle instead though, same button input and as long as there was a civilian NPC below you Ezio will jump straight onto them as a quick parkour down landing
Side ejects this side ejects that, why doesn’t anyone talk about the Air Tackle in Assassin’s Creed? I miss this mechanic so dam much, I love chaining it in my runs as a quick parkour down and I hope it comes back
@DetectiveSpade_ Look I hate the idea of spidey talking to AI instead of himself, but the idea of what’s accessible has def changed from the 1960s to today. I’m a broke dumbass and I used to have a self hosted LLM and a shitty 3d printer. It’s very believable for spidey to make this stuff