Are you prepping for tonight's #DungeonsAndDragons session? In need of a dungeon quick? My packs have got you covered! 200+ rooms across 4 packs to mix and match into MASSIVE dungeons! Only on @roll20app!
https://t.co/BJzm0v1xe0 … …
#DnD#dnd5e#Pathfinder#Roll20
@WolfandRavenEDM This album is a fucking work of art. I've had it on repeat for days now. Aurora might be your best work yet. Please never stop making music. ❤️
@Marcel_Hampel Thank you for the share Marcel! I'm a odd creature from the cold north of norway that goes by the name octo 😊
I like tucking myself in lots of blankets, light candles, consume hot beverages, and draw! (all while listening to metal or anime openings) Here is some of my work!
Had to make a small teaser for an online contest I was participating in. Figured I'd also share it with you guys as a sneak peek at the new Research Facilities.
https://t.co/PsJHjuDLBT
#gamedev#indiegame#indiedev#pixelart#unity3d
Showing off more of our procedurally generated space stations. This research facility has been abandoned for a while, and gotten a bit overgrown by...something.
https://t.co/xojJn2YsjZ
#gamedev#indiedev#pixelart#unity3d#IndieGameDev
Been working on implementing larger, more open rooms into our procedural space station level generator. Here's an example of a randomly generated cargo hold. Also, functional vehicles!
https://t.co/maXwxAw6JN
#gamedev#indiegame#pixelart#indiedev#unity3d#gamedevelopment
Sorry for the silence, we've been hard at work!
We're very close to an Alpha Build ready for release.
More info to come soon. Until then, here's a peek at a procedurally generated room in a Research Space station.
https://t.co/3EHTA3HJcz
#gamedev#indiegame#pixelart#indiedev
New particles, visual effects, damage systems and lots more behind the scenes stuff went into this. Still missing a lot of polish, but we're making progress!
Riftborne Teaser - Magic Weapons https://t.co/O1A3FdmYgW
#Riftborne#gamedev#indiedev#Unity#Unity2D#pixelart
Sharing a screenshot of world generation. It begins as a small island suspended in The Rift. Players will be able to summon pieces of other worlds (New biomes) to expand the map. More on this soon, but it's a small hint to why the game is called #Riftborne 😉
#gamedev#indiedev
Chopping a piece of a tree now gradually removes it, instead of instantly. With the new Block system, involving damage and recursive hits, there are lots of options for more naturally looking events.
#gamedev#indiedev#Riftborne#Unity#Unity2D#pixelart
Testing the ranged weapons and projectile system. While a bow is not as exciting as some other weapons in the works, it's nice to have the basics down.
#gamedev#unity#pixelart#indiedev