Devlog:πΈ I decided to separate the player and his weapon sprite to add a feature with weapon switching example below having a sakura theme katana! They will be drops you get around the map that have special attack attached to each #screenshotsaturday#godot#indiedev#gamedev
Devlog:πΈ I decided to separate the player and his weapon sprite to add a feature with weapon switching example below having a sakura theme katana! They will be drops you get around the map that have special attack attached to each #screenshotsaturday#godot#indiedev#gamedev
Devlog:π The Bamboo Forest is the first area in game I will flesh out. I'm currently fixing/polishing props,tilesets, and the backgrounds of the area, much of it is a work in progress but its getting there! #screenshotsaturday#metroidvania#godot#indiedev#gamedev
Devlog: I haven't posted in a while but i am working on some normal enemies and background/assets for the bamboo forest area which will server as the tutorial for the player, Heres a sneak peak at a new Boss Graymane Boar! π #pixelart#aseprite
Devlog: upgraded the players first super art attack and worked on the boss fight finisher, still alot of work to be done on it, theres some obvious issues with timing, player jitteriness and UI but its progress!
#aseprite#gamedev#godot#pixelart#indiedev#metroidvania
@denzelgamedev Thank you! I'm working on that now lol I just noticed the jitter and I'm trying to figure out some ways to make the water more believable
small update: started working on more backgrounds and plotting out a level and start taking a break from tweaking the first boss. Level design is rough lol π
#aseprite#gamedev#godot#pixelart#indiedev
Don't give up, someone loves your game.
Don't give up, someone loves your game.
Don't give up, someone loves your game.
Don't give up, someone loves your game.
Don't give up, someone loves your game.
Devlog: Did some controller support today and found a goofy little bug stretching the player when he talks to NPCs, also finished up the last attacks for the first boss and finally got to depth 5 in nightreign #aseprite#gamedev#godot#pixelart#indiedev#metroidvania
More edits and effects added for the Posture bar UI plus i changed the sakura for enso circles. First boss is about 90% completely i just need to add 2 more states and some polish! #aseprite#gamedev#godot#pixelart#indiedev#metroidvania
Devlog: I decided on doing a gourd for healing like sekiro and ill add more healing options in the future but it'll be fairly basic I have more things to showcase tomorrow! #aseprite#gamedev#godot#pixelart#indiedev#metroidvania
Devlog: added alot of effects to the dash to make it look more polished and worked on a special move the player can do I'm thinking of added alot of elemental based special moves similar to demon slayer #aseprite#gamedev#godot#pixelart#indiedev#metroidvania