@John_Hassink uploaded the excellent Snake Escape to YouTube, thanks!
https://t.co/X4hZ2IrtDH
We still have some copies of the game left, visit https://t.co/Do8WgUdSuz for more details.
After doing First Play reaction videos for all the 50 MSXdev25 games, Latok continues with the game we released at the MSX Fair Beuningen: Snake Escape
https://t.co/WTVec9ON8j
We just released our second game at the MSX Fair in Beuningen: Snake Escape. We still have some copies left!
If you want one, you can order Snake Escape on our website. Visit https://t.co/Do8WgUdSuz for more details!
Throughout human history every now and then a story about an apple and a snake pops up.
Here is another one: Snake Escape
Coming to an MSX near you soon! Runs on any MSX2 with 128KB VRAM, MSX-MUSIC is optional but recommended!
https://t.co/Do8WgUdSuz
@JorunnaV@wyrdwad_tom Oh I see, without www. it redirects to Nightstalker. You can use this link to visit the Bombaman page directly:
https://t.co/st4VIrpGtE
@wyrdwad_tom@JorunnaV In case you didn't know, we also made a version called Bombaman Extra Ammo with an extra prologue episode you'll love. Can be downloaded for free from our website https://t.co/CgxajNgxJt
@xavisorinas@wyrdwad_tom@JorunnaV Strange, I don't recognize this version of the manual. At least it's different from the original manual I got...
It should be this one:
Can't get enough of Super Sokoban after playing the MSXdev24 and XMAS-quiz version?
Consider ordering the full version online! Featuring screen 8 graphics, a great soundtrack and 500 levels to keep you busy for quite a while!
Visit https://t.co/fyXqi5Ccbd for more details!
Whoa, never expected people to play a game I created more than 20 years ago :D #msx#bombaman#teambomba
BOMBAMAN Extra Ammo (MSX2 + OPL4) ALL LEVELS https://t.co/8kmQEG86a2 via @YouTube
MSX Fair Beuningen 2025 was a success! We sold quite a lot of MSX-related merchandise (e.g. baseball caps, mugs, mouse pads) and of course Super Sokoban!
#msx#fair#beuningen#2nice#supersokoban
Last week we released our first game as an MSXdev24 entry: Super Sokoban
Read more at:
https://t.co/nWsCnGf7YO
Play online at The-File-Hunter:
https://t.co/yQdQnUACn8
@jamqueTPM@aoineko_fr@AAMSX@UOCinfocom Nice :) I tested a different approach (just for fun): one page for display, one page for building the next frame, one page to clean up AND 32KB RAM original background. Sprites are copied using VDP, background restored with CPU. 9 16x16 sprites @ 60fps, ~30% free cpu left.
@nanochess Nice :) Any plans for MSX1 support? I 'ported' v0.1.0 to MSX1 myself (except sound/keypad support) but since you're releasing new versions so often I'll put my own efforts on hold for now.
@CasperCroes Nice :) I haven't played this game, but it seems the player/NPCs don't have reflections on the floor, right? Are the reflections of the shelves created using a mirrored world below the floor?
@thara1129 Funny, the MSX BASIC tokenizer converts SPC( and TAB( to a token, but if you add a space before ( it thinks SPC or TAB are variables. These seem to be the only exceptions. https://t.co/aDnOPri8yt
@thara1129 Nice! According to the information on https://t.co/e9mtJIGSe5 switching to 192 lines displayed doesn't improve the speed for VDP command LMMM when sprites are disabled.