An explosion shouldn’t instantly disappear without a trace - that’s why dissipating smoke, lingering particles, and light rays help sell the effect. One thing that makes effects more interesting is describing them in physical terms before even sketching the concept.
An ink-style effect made with Advect and some noise in IlluGen.
Not sure if this will be useful, but setting the Advect Fade Intensity to 0 basically turns the input shape into a brush — hit the Space key to play the timeline and you can literally paint in IlluGen 😂
Could be fun for making trail textures, maybe.
#VFX #realtimeVFX #IlluGen #gamedev
One of the first scratch pad modules I made when I started digging deeper into them — CircularMotion, just orbits a particle. Pair it with a ribbon and you get a nice circular ribbon motion.
Sharing in case it's useful to someone. Logic screenshot in the comments 👇
after 3 weeks of internet blockout and 36500 people have been murdered in #Iran just during serveral days by Islamic republic's regime, I wish people around the world be the voice for people inside the country!
#IranMassacre#IranProtests
Please take a moment to watch this.
It’s short but gives you a snapshot into what’s happening inside Iran right now, as world leaders struggle to know how to respond. So far it’s been mostly silence and inertia. #IranMassacre
Full statement here https://t.co/t3bweHPv9Z
New Work Alert: Illuvium - Cinematics and Gameplay VFX 💥
I’m excited to share the second collection of my work on Illuvium!
Detailed breakdown on ArtStation:
https://t.co/y34rmfTwb7
Hope you enjoy it!
#VFX#GameDev#Illuvium#UnrealEngine#RealtimeVFX#Cinematics#GameArt