I'm happy to share that I had the opportunity to create VFX for Jinx Fixes Everything, a mini-game for League of Legends made for the Arcane Season 2 event.
#VFXFriday#LeagueOfLegends#Unity
https://t.co/CSnqpGfMpG
A slightly older experiment I revisited recently.
Built with Houdini VEX, Niagara fluids, and a touch of HLSL 🙂
https://t.co/FSCHaQyFhc
Still love seeing this one in motion. Animated thumbnails just hit different.
#HoudiniNiagara#UnrealEngine#UE5Niagara#RealtimeVFX
Hi! Today I would like to share a new VFX for my portfolio. I am still practicing and learning frame-by-frame animation and it gives a good results already. If you are looking for a VFX artist, I am available now.
Hey!! - drawing some booms Havn't posted in a while, been busy busy. Hope everyone is living a good happy life out there! :D This is pretty rough still- going to pick away at it.
I was part of VFX team at Chaos Zero Nightmare.
Only responsible for the VFX, rest or artworks are collaboration of internal teams.
#realtimevfx#VFX#2dfx#ChaosZeroNightmare
Manuel Gabarron has showcased a versatile procedural building generator set up in Houdini for Unreal Engine.
From changing the style of windows to generating destroyed versions of buildings – the setup can do it all: https://t.co/QIBc26cqnw
Demo of bilinear interpolation of SDF samples:
- Negative (interior) samples of the analytic SDF are blue, positive (exterior) samples are orange.
- Circles are drawn around samples to show distance magnitude.
- Intermediate bilinear interp samples / segments are drawn.
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