Check out My Eerie Lair, a dark cozy “Romantasy” furnishing game where a vampire kidnaps his beloved and transforms his eerie castle into their dream home to win her heart.
3D artist Kem shared a Filipino cuisine-inspired still life made in Blender that looks like a real painting.
See how they did it: https://t.co/WEFXmCFZLl
Milad Kambari created a remesher for hard-surface and organic models that allows you to set the desired poly count.
Find out more: https://t.co/afFDNwadqJ
This experimental simulation game will have you clicking buttons and moving sliders in menus that slowly turn into a surreal nightmare.
Add it to your wishlist: https://t.co/SznlcBsw7y
Control Resonant seems like a fantastic evolution of Remedy's formula with aggressive melee combat and action-RPG depth in an expanded setting. Reviews are quite strong so far.
Read more: https://t.co/OokbHPZpkV
Rebel Wolves’ game director, Konrad Tomaszkiewicz, revealed that The Blood of Dawnwalker’s time system might not appear in other games.
Read on to learn what else he said: https://t.co/eFLyDGKjN6
Check out Kaidan, a brutal Japanese dark fantasy twisted by cosmic horror. Play solo or with friends as you descend into madness, strategize to survive, and fight your way through a relentless nightmare.
Wishlist: https://t.co/XwhPwrRdDH
Every building, advertisement, trash container, and sheet of paper in @CyberpunkGame’s Night City was placed by hand. In our in-depth interview, @CDPROJEKTRED's art directors reveal how they built its remarkable density–and how much it changed over the years.
Full interview: https://t.co/fSTShtbZNu
Nore Pollentier spoke about the creation process behind the Ankara Alley project, detailing how she gathered references of a real street in Ankara, how she created the tiling wall and road materials with Substance 3D Designer, and explaining how she achieved the cozy vibe.
"Once I had a rough blockout of the layout, I started replacing it with modular pieces. It's always a good idea to stick to the engine's grid, but in my case, I was recreating a real-life scene, which is naturally irregular and doesn't always fit on a grid. I still tried to make it as easy as possible to assemble in Unreal Engine by placing the pivot points in useful locations and somewhat sticking to the grid where I could."
Read full interview: https://t.co/8zaovIeMVm
Valor Mortis, the soulslike RPG that will have you playing as a risen-from-the-dead soldier of Napoleon’s army, will launch at a lower price.
The developers shared the reasoning behind this: https://t.co/kFYZzcUqkH
Irmak Çavun talks about how the culture she grew up in inspired the Abandoned Middle Eastern Courtyard project, how she switched up her workflow in favor of a pass-based approach to save time, and how she created an efficient, quick-to-use material system.
"While it did not start that way initially, I noticed I could insert subsurface, opacity, and other foliage-related functionality into my master material. And as I went from blockout to polish, I kept building on the material to cover a wider range of assets. In the end, everything in this scene ended up using a single master material, except the water, the sky in the background, and decals."
Read full interview: https://t.co/vs0gmprLJV
Check out ETRE, a 3D third-person action adventure where you enter an ancient alien mind spiraling toward collapse. Explore shifting inner worlds, unlock new abilities, and battle hostile anomalies as you fight to stabilize the mind before something far more terrifying awakens.
A release window for Grand Theft Auto 6's rumored multiplayer mode has been revealed by Twitch CEO Dan Clancy.
Is it really that soon?: https://t.co/nb5sKgRWl2
Mads Mikkelsen made a surprise appearance in Activision's official campaign trailer for Call of Duty: Modern Warfare 4 at Tokyo Game Show 2026.
Meet the new antagonist he's playing: https://t.co/9uZ7gmtL29
Blender 5.3 will add native support for 3D Gaussian Splatting.
Learn more about the implementation and its current limitations: https://t.co/brBJU4GQoz
Video by @key_vfx