In this tutorial, I show how to make a skin material using Unreal's Substrate. The material uses subsurface scattering, dual-lobe reflectance, and the fuzz feature.
https://t.co/62pljYBE2s
I think the new animation (or is it a bug) for running during the day after the update in Blood of Dawnwalker is not good. The previous one was pretty cool. Anyone else agrees?