What looks effortless on screen was a team effort behind the scenes. Animation sculpted the silhouette, FX added the watercolor and ink energy, and compositing tied it all together.
Dive into the Spot VFX breakdown for the full process + more shots by @NikolaosFinizio. #2dvfx
I've been experimenting with something during my travels over the past few days, mostly while staring out of airplane windows: procedurally generating entire seamless, spherical worlds with different biomes that you can actually explore.
The video doesn't really show what I have in mind yet, but it's a game about evolution, good and evil, and everything in between.
Once A Weird Village is finished, this will be my next project.
And before anyone asks: no, it won't be Light No Adre or No Man's Adre. Nothing like that 😂
@DuckDuckRBLX Um I'm trying to understand what you mean. I have a glow beam (dark blue) under the actual electricity beam. I think both facing the camera. The curvature in the electr beams is done via one of the properties of the beam, Curve something. Idk if thats what u wanted to know