@TrinityNovaVT Like yeah my units don't permadie in casual mode but MAYBE I want THAT unit to still be alive THREE TURNS FROM NOW so they can nuke the hell out of this boss, or something like that. Like imagine fighting the Death Knight with Lysithea dead cause you screwed up two turns ago.
@TrinityNovaVT Why does this guy assume that the turnwheel only exists to prevent character deaths and can't be used to, say, view how enemies might maneuver when you do certain actions (y'know, info you would want in a strategy/tactics game)
played in stars and time
man what an incredible experience, man what a thoroughly charming cast, man what a sad little lad siffrin is, and man what an INSANELY interesting character loop is
10/10 banger of a game honestly
@PeepsYGO It's like Snake-eyes all over again again again, but Konami keeps somehow making it EVEN MORE resistant to getting stopped when going first. Yubel had Phantom for better insulation, Maliss was similarly super tough to interact with and stop, and now KT gets perfect knowledge too.
@PeepsYGO On top of that you're punished extra hard trying to stop them because they get to see the rest of your hand after you inevitably fail to, AND they get to manipulate your topdeck. Layer on two in-house omni negates (a third if they play Reframing) and you're toast every time.