@strangininaba@BurgundyStriker When we get to the hospital scene so everyone peacefully gets together and hugs namatame so the game remains a stress free experience
@belloreander@amen_handle That arrow rain thing she had really carried me through the early game, but i think as the game goes on she's overshadowed by megido users (I can't seem to remember being able to give it to her)
@chudachi Oh no yeah i worded it poorly. I'm just wondering how the old one, on top of being more charming, is also more expressive. What's the point of making newer higher fidelity models if they're still gonna be as stiff and unexpressive as (or even more than) the ps2 models
@FoolPlanet Persona fans like to use context when judging a game's soundtrack and don't blindly love it because it sounds like their beloved nusona games
HM... LOOKS LIKE YOURE GOING TO HAVE TO REACH OUT TO THE TRUTH BY USING YOUR PERSONA VISION. PRESS R3 TO ACTIVATE YOUR PERSONA VISION AND FOLLOW THAT SHADOW
"we wanted to make Persona more smooth and stress free"
HOW MUCH MORE SMOOTHER CAN YOU EVEN MAKE IT
GAMES ARE ALREADY BRAINDEAD ๐ญ๐ญ๐ญ๐ญ๐ญ
"we're making a game for newcomers this time"
ITS ALL YOUVE BEEN DOING SINCE PS2 YEARS
@GorgesoneGorges@Warfarer97 Mage is basically already the pawn exclusive class because 90% of people can't be arsed playing as a support for ai companions
@spicyykaraage The new one is still very evidently influenced by p5 though. The original concept has sharp angles and is ordered and clean, while revival inherits the "messiness" and the more freeform shapes of the p5 ui. A homage for sure, but not a particularly faithful one
@TheRedGoner katsuro hashino in 2008 looking at the rectangle his 6 year old child just drew him (he finally knows how to design the TV world dungeons)
@illseer I still don't understand how 6 skill slots will be implemented though since the 2nd skill slot binding is now occupied by the vocation action button