When I made this animation as a style test, I started flirting with stepped animation. There’s something about the texture it adds to the motion that I can’t get enough of.
#GodotEngine 4.5 has finally arrived! 🎉
With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!
https://t.co/yd3PlPKsVh
August 25 marked 20 years since the Japanese release of Breath of Fire III on PSP! 🔥
The PSP version refitted the game to 16:9 and added a standalone fishing minigame, among other minor changes.
Do you prefer the PS1 or PSP version?
DOGWALK, Blender Studio’s open project made with @blender and @godotengine, has been released! Play the game for free on Steam and https://t.co/chvJ2wzZdq and access production assets, documentation and the source of the game by signing up on https://t.co/rQcs3v9baK #b3d
Blender 4.5 LTS has reached Release Candidate! 🚀
Now's the time for you to test it and report any issues to help make this release as stable as possible.
👉 Download it here: https://t.co/Jk0KyaNh9g #b3d
Played about 3 hours of Cyberpunk on Switch 2 tonight, messing around with all the controls - motion, mouse, touch screen, etc. It's really well done. Without actively comparing it next to PC or PS5, it really doesn't feel like that much of a compromise. More on podcast.