We’ve received notice that the Department of Commerce has lifted export controls on Claude Fable 5 and Mythos 5.
We'll begin restoring access tomorrow, and will share an update soon.
We’re grateful to our users for their patience, and to everyone who worked with us on redeploying the models.
Grok 4.5, based on our 1.5T V9 foundation model, with Cursor data added in supplemental training, is now in private beta at SpaceX & Tesla. Early evals show performance close to, perhaps exceeding Opus.
RL is continuing to significantly improve the model, and the Grok Build harness gets better every day.
Nice work by all those involved!
Completely trained from scratch new models will be released by @SpaceX every month this year.
Dropping my kernel exploitation notes I've been working on since I first started researching in this
I'll keep updating the repo so please, let me know if there's smthg unclear or must be fixed
You'll also find future writeups & challenges authored there.
https://t.co/lJGRItVkvo
Excited to reveal my first 3D game made with Godot Engine! 🎮🟥 Control a red box and solve puzzles to win! Free to play on Windows. Available next week on https://t.co/YPfJ7HgbAV! Check out the project on my GitHub: @Majd_lhb. Stay tuned! #indiedev#gamedev#godotengine
Support an initiative to keep our games playable! The proposal requires publishers to ensure games remain functional even after discontinuation, without taking away their rights or requiring ongoing resources. We need 1M signatures in a year to make this law. link in comment
Here are some in-engine screenshots from Zoobing's early development! 🌌🌲
Note: These are early development shots, and assets can still change. Check out the game on https://t.co/YPfJ7HfDLn. #GameDev#IndieDev#Unity3D#HDRP#screenshotsaturday#indiegamedev
📢 Excited to share some in-engine footage of Zoobing! Check out the animations of our main character and a zombie model. It's a small step, but I'm proud of what I've learned in Unity and animation so far.
Stay tuned for more updates!
https://t.co/uQnzVzDoMh
#GameDev#Unity3D