it's just been 24 hours since launch and the reception + progress has been insane 🔥
in 24 hours we have become the top solana based FPS and one of the biggest new solana projects
the game has been played over 10,000 times and 465 people have tried the paid mode
this is historic
the black screen bug will be solved next update
- the game previously only used webGPU (extremely fast, newer rendering technique, supported by 90% of computers)
- I've added support for webGL as a fallback for the 10% that are on older drivers/OS versions
🔥 $ZINC just flipped a giant.
@zinc_cash has overtaken https://t.co/RrYJaQpC80 for #1 holder revenue in the last 24 hours.
Not driven by hype. Not driven by emissions.
Just real protocol activity, real users, and real value flowing back to holders.
The revenue wars on Solana just got interesting. 👀⚡️
$ZINC #SolanaGems
Thesis: $FRAG FPS on chain. Kill to earn, I would say, not play to earn. That’s exactly why I think this is PvE on Sol. The game meta has been building with #KINS which touched 15M ATH. But I want you to look at @fragsonSOL with a different perspective. Do you remember Fortnite? How it mass-adopted gamers. I can see similar normies being streamed and onboarded, especially those who are really good at gaming but never made it to fame through streaming on Twitch, Kick, etc.
This video showcases the SOL added to your wallet when killing an enemy. As long as there are fees, there’s a pot and there will be players in the game. That’s the snowball effect—normies will bring volume on chain for FRAG.
CA: J4Y92jy5Lr9ho1aV41bhguytnzBbsPhZJahmaVszpump
solana:zinc155BS4mSPk8GXQj4R5hkVDQXcW253pTYq5SGyfi is 1 god candle away, everyone is waiting for announcement post that they sorted all that mess
Any minute now
working on the cosmetics system
- ui is a bit shit, but my main priority is to get the buy/burn logic asap so y'all know I'm not just a yapper
- 3D preview system is working
- added rarities
- made the basic UI
- will add a bunch of meme hats too ❗️ REPLY IDEAS
and then we can work on refining the UI (+ potential loot boxes?)