It's been about 4 months since I posted a progress update. Game is about 1/4 the way done. Here's the first Teaser Trailer for @johnny_chainsaw It's all in-game rendering and recording in OBS.
Check out the dev blog for great progress updates: https://t.co/RZ62EzaZCi
Peter Molyneux reckons AI will "be a real game changer" in the future of games, and it'll "allow anyone" to make an entire title with a single prompt
https://t.co/hLpFpi3Na3
@War_Phnx For real was on the fence for my next project for which engine. Leaned toward unity because of the knowledge I had, but nope I'm done with them now.
We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee policy. Weβd like to clarify some of your top questions and concerns:
Who is impacted by this price increase: The price increase is very targeted. In fact, more than 90% of our customers will not be affected by this change. Customers who will be impacted are generally those who have found a substantial scale in downloads and revenue and have reached both our install and revenue thresholds. This means a low (or no) fee for creators who have not found scale success yet and a modest one-time fee for those who have.
Fee on new installs only: Once you meet the two install and revenue thresholds, you only pay the runtime fee on new installs after Jan 1, 2024. Itβs not perpetual: You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model.
How we define and count installs: Assuming the install and revenue thresholds are met, we will only count net new installs on any device starting Jan 1, 2024. Additionally, developers are not responsible for paying a runtime fee on:
- Re-install charges - we are not going to charge a fee for re-installs.
- Fraudulent installs charges - we are not going to charge a fee for fraudulent installs. We will work directly with you on cases where fraud or botnets are suspected of malicious intent.
- Trials, partial play demos, and automation installs (devops) charges - we are not going to count these toward your install count. Early access games are not considered demos.
- Web and streaming games - we are not going to count web and streaming games toward your install count either.
- Charity-related installs - the pricing change and install count will not be applied to your charity bundles/initiatives.
For additional questions, we have updated our blog and FAQ resources. β¬οΈ
Blog: https://t.co/P0j6NLOSBi
FAQ: https://t.co/XhxhpdthK9
Forums: https://t.co/SOptIdO1IK
These 5 years have seen a lot of ups and downs. Through it all I stayed on a this project and I'm excited for Johnny Chainsaw to launch March 28.
#gaming#indiegame#trailer
After 5 years of solo development, Johnny Chainsaw is launching March 28. Navigate the world with your chainsaws in this #platformer without a jump button.
Any RTs or likes (or wishlists) are greatly appreciated. Wishlist: https://t.co/he8uHu8Izc
#gaming#indiegame#trailer
@mike_petriello Yeah, it's been crazy to see it just fall apart. I'll be sure to keep and eye out for articles on MLB's site. Enjoyed the random player breakdowns and analytics coming through the feed.
I appealed the age-restriction just to see if it would work. Of course, the appeal was denied.
Now they're telling me it's violating their "sex and nudity policy".
It's a Mega Man 2 video.
I made a video explaining the situation. @TeamYouTube has doubled down on their age restriction. Please, please share this with whoever you can. Link is in the replies.