Done! It worked- a classic technique.
β¨ Using geometry as a light volume.
(except this is [nearly?] all procedural)
I'll post a breakdown + nodes later.
Been experimenting with adding the Lattice modifier to Unity. Let's you create quite advanced dynamic animations & interactions with little work.
#madewithunity#gamedev
I love π 'technically interesting' shaders.
How do you think this effect will evolve?
π I will quote-tweet progress so you can see.
It starts with an idea...
"What if I..." π‘
I ported another SDF (signed distance field) VFX sample to Unity WebGPU. The SDF is used to calculate the attraction force toward the surface. https://t.co/zwBtGeMYbM
This procedural fire is lit π₯ - no textures!
w/ @magic_chromatic, using noise + self gradient dilation to produce animated, multi-octave caustics. All dynamic and parameterized for 'simulation' control.
#unity3d#gamedev#realtimevfx
Transform-controlled 3D mask. βͺοΈπ³
[almost] Midnight shader-FX experiment~
> URP + Shader Graph + HLSL + C#...
Even a relatively 'simple' post-processing effect like this requires an understanding of multiple systems in Unity.
#unity3d #gamedev