🌟 XBOX Godot Sample - now available as a public, source-only reference on @github
We’re making it easier to build for XBOX on PC with @godotengine. Check out our new sample that helps you integrate Microsoft GDK, XBOX Services, and PlayFab directly into Godot, with reusable code and modular samples that help make your development path shorter, smoother, and more open.
Learn more: https://t.co/M4UqR0Gq5p
One of the #raylib bindings I like the most has been updated to latest version, supporting .NET 10!
Thanks to @rgebee and @meatcorps for all the work put on this great update! 💯
Repo: https://t.co/E0jPdW5y0C
Release details: https://t.co/iEbeNjcP6w
You might have heard the rumours, it's time to reveal what we are working on.
🗺️ An open world Middle-earth RPG.
⚔️ A new Kingdom Come adventure.
We’re excited to tell you more when the time is right.
#WarhorseStudios#Annoucement#lotr#KingdomComeDeliverance
me duele ver a mis compañeros actuar como si usar una terminal de comandos fuera la mierda más difícil del mundo como si ellos nunca hubieran usado la consola de minecraft
HELP! #raylib maintainers needed!
raylib has grown a lot in the last few years and it's impossible for me to maintain everything; there are some systems that I'd need some help from users with more experience than me!
Thanks for your support! ❤️
https://t.co/qAt8RmMOlk