If you ever find yourself face-to face with a recipe that calls for “one whole onion, coarsely chopped” just know that you are being subjected to a test of character, and if you actually do what it says, you fail the test.
upside down rooms, paths looping back on themselves, impossible locations, impossible geometry, you name it. I genuinely feel like i managed to make this thing look bigger on the inside than the outside.
Throwback to the time I, as a kid and by myself, endeavored to make an insanely ambitious adventure map on the xbox360 edition of minecraft. (images are taken from a copy of the world ported to bedrock, more in replies)
This also doubles as a message just in case anyone assumed we jumped on the indie game dev bandwagon recently because its popular and trendy. We've been genuinely obsessed with creating experiences for people to enjoy since we were old enough to understand what that even meant
Theres a red and a blue button. The red button makes a really nice clicking sound, but the blue button has a very pleasant texture. Which button do you press?
I have decided that trying to get seen on social media and getting eyes on my studio by myself is too hard and i dont wanna do it. Who has Markiplier's phone number?
sorry to humblebrag, but to put that into perspective, if everyone who wishlisted the game buys it, This project I've been working on for about 4 years will make enough money to cover my rent for two and a half days.
Conventional wisdom states that an indie dev should aim for 7,000 to 10,000 wishlists prior to launch if they want a successful launch. I dont mean to brag, but today, with five days to spare, we hit 37 wishlists.
Some people told me id never be a game developer. They said id never own my own business. They said id never find financial success. Wanna know what id like to say to those people now? Please stop being mean to me I'm very sensitive and will cry.
-Jacob