@WARDOGS#WARDOGS
The new map is awesome, the bullet rebalance is awesome. However, LMGs still feel a little inferior to 60 round ARs due to their disadvantages to mobility. Would there ever be a suppression assist, or more oppressive LMG suppression in the future?
@Fully_Otomatic It seems that their intended use case now is for pilots to bail, or for assault players to drop on FOBs from height.
They aren't useless.
@ddawson89@Brammflakes There's a catch-up mechanic during this season. By all means, stop playing Season 3 if you want, but there's something there for you if and when you come back.
@PhinsJC@Brammflakes But this season is 3x as long as previous seasons, and is only 30% longer to traverse. If they set it the way you expect, everyone would have everything unlocked by month 1-2.
@oklumberman@WARDOGS It's not instant. You have to swap to the molotov, light the rag and throw a much slower projectile than say a grenade. You are incredibly vulnerable during that whole process.
@AirwingMarine
Could I get your opinion on the state of LMGs, even before Season 3 starts? I believe LMGs don't have enough of an identity to justify picking them over a 60 round M4 currently.
https://t.co/X4cDmHDKAm
@AirwingMarine@HowardPhilpott I swear they apologised in the second episode of the podcast. Either way, they probably should've apologised in the devlog too.
@Thevoicedoteth@AirwingMarine So we've gone from "they launched without anti-cheat" to "their anti-cheat wasn't effective enough."
Congratulations, you've finally arrived at the problem the entire podcast was discussing.💀
@Lv7FPS@AirwingMarine They then explain how they evaluate other suspicious behaviour and combine multiple signals to identify cheating.
An auto-clicker isn't automatically grounds for a ban, but admitting you use one doesn't somehow prove that the developers falsely banned you either.
WYD HMM?
@AirwingMarine
The morality of AI is similar to that of the car. The car has increased productivity and efficiency across the world, but it kills ~1.16 million people per year.
Yes, it can be dangerous, it can be bad, but that's why we have seatbelts and licenses.
@AirwingMarine@ilybeamic 100%. The biggest progression design decisions such as unlock placement did feel rushed or under-baked when compared to the rest of the game. I think it's a reflection on how under-prepared they were for the XP based progression system, instead of Intel that they planned.