Click an entity → its animations (they play), stats (edit inline, writes back), which scenes use it.
Open source, contributions welcome. PRs, issues, and new ideas all help make it better.
https://t.co/ZcjvYyeOwP
AGF update 🐾
When you make a game, you don't think in file paths, you think "the player", "that cat", "level 3".
So AGF's sidebar now has an asset view, one toggle regroups the whole project:
🎬 Scenes (your levels)
🐶 Entities (player / enemies / pickups)
AGF is open-source, still evolving, and I’ll keep updating and improving it.
Feedback, ideas, issues, and discussions are very welcome — feel free to join in, try it out, or contribute.
https://t.co/EHp5pc0tfk
Frustrated with inaccurate collision maps generated by agents?
With Agent Game Forge, you can quickly create new level maps and visually fine-tune accurate collision maps.
Open-source under Apache 2.0.
AGF is still evolving, and I’ll keep updating and improving it.
Feedback, ideas, issues, and discussions are very welcome — feel free to join in, try it out, or contribute.
https://t.co/EHp5pc0tfk
Agent Game Forge is coming.
A local-first workspace where AI agents help build playable 2D games.
Not just generated assets.
Not just generated code.
Playable worlds, forged by agents.