Testing Pareto 26.9 from @TheUnbiasedCo on my ORBIT HOP, Gravity Slingshot Game benchmark.
This was an ambitious game test: a full tap-to-release orbital puzzle where you slingshot a comet from planet to planet, catching the next orbit while dodging asteroids and hazard planets. It came with a title screen, a sector progress bar with checkpoints, star collectibles, "Perfect" catch combos, a black-hole exit, and a 3-star Sector Clear screen with time and best-run tracking. Pareto did especially well on the core orbit mechanic, game feel, the polished neon-space UI, combo feedback, and overall benchmark completeness. The main gaps are still level variety, more visual variety in the hazards, richer comet trail and impact effects, and deeper difficulty progression across sectors. Still, as a full autonomous game generation, this is a strong result. Pareto 26.9 is definitely interesting.
Testing Pareto 26.9 from @TheUnbiasedCo on my ORBIT HOP, Gravity Slingshot Game benchmark.
This was an ambitious game test: a full tap-to-release orbital puzzle where you slingshot a comet from planet to planet, catching the next orbit while dodging asteroids and hazard planets. It came with a title screen, a sector progress bar with checkpoints, star collectibles, "Perfect" catch combos, a black-hole exit, and a 3-star Sector Clear screen with time and best-run tracking. Pareto did especially well on the core orbit mechanic, game feel, the polished neon-space UI, combo feedback, and overall benchmark completeness. The main gaps are still level variety, more visual variety in the hazards, richer comet trail and impact effects, and deeper difficulty progression across sectors. Still, as a full autonomous game generation, this is a strong result. Pareto 26.9 is definitely interesting.
@airtop Hey! I came across your profile and thought your project could be a great fit for our AI-focused media network. Want me to show you the accounts?
C & F
Makes sense, I just saw @benchmark_lb900 build a full playable Mario platformer with Union Alpha too. This model just handles 3D and game logic differently.
There's something deeply human about admitting "this was wearing me down" before showing the fix. That's what Alexei did in the Poolday video, and for the first time in a while, a product launch didn't sell me something, it understood me.
We raised $11M to make video editors obsolete.
Not the humans, the tools.
Think about the hours you lose searching for assets, moving clips frame by frame, fixing animations, checking exports, and redoing the same edits over and over.
Poolday handles the entire video production process, start to finish, in one prompt.
It learns your style.
Uses your assets.
Makes the video.
QAs its own work.
100% on-brand videos.
100M+ video edits made for businesses all over the world.
And today, anyone can use it.
Tell us what video you'd like the agent to produce. The agent will build it for the first 50 people.
@harvey Hey, great to connect! If you’re ever announcing enterprise milestones and looking to amplify reach across legal ops and corporate counsel, I’d be happy to help support distribution.