@Nodragem@nomadsculpt Dude, several things. Your designs and work is criminally underrated, I saw your github top down scooter and is polish as it get. I will have a daytrip with that repo, thanks for making it. Also I love this creatures, never used nomad, but the designs look sharp, fun 10/10 👍🏻
@keenanwoodall @queer_beee_ Ohh you are managing the game on a single script, but not all the code... that makes sense and I learned something about coding over the years. The best code is the code that works
Plushie giveaway 🧸
To end our fundraising campaign on a high note, two of you can snatch the little guy for free!
To enter:
1⃣ Follow @Makeship & @godotengine
2⃣ Retweet
This closes on 28/07/24 at 21:00 UTC. Winners will be picked by Makeship on Monday.
Good luck everyone 🍀
@Pavel_Oliva@TheClubDiscord Nooo I don't want it to end where I'm going to learn from now 😥. Is jk bc I haven't even assimilated 30% of the MM knowledge crammed into these, awesome work
@Pavel_Oliva I saw you drive them with noises, and yes I meant what was the process to use it on a project, how to plan ahead when doing a tile tex, two sets of textures are a perfect solution for fading repetition✌️ just wanted to know if there was a "trick" to consider or something
@Pavel_Oliva Oh I see handling it on engine and doing 2 sets by hand, I was wondering if material maker would have like a tile and randomize params or something before export, but that solution sounds solid! THANKS!
@MV_Raffa After Pixologic selling I lost all my faith on any company, I now try to go as open source as posible... sad to see affinity on the same road... but as long as they don't change the licensing and leave the option of a permanent buy, I'm kind of ok with it. Still aged like milk
@GameDevTV Would be awesome if you touch some server architecture and user verification, like auth server and database server, so it is more controlled for multiplayer games with power ups and such. Or make a separate course bc could be quite a lot, I guess 😅
@GameDevTV Thanks, and I already watched the whole course. The local server is really fun to play with, and it works great for now since I won't be doing anything serious for at least 6 months. Great course 👌🏻
@SamuelLundsten@john_clayjohn@OskSta Dude, you are my inspiration to all procedural! Im learning a more traditional dungeon gen using a custom Astar3Dgrid tilemap. Is great to see you on Godot. It just proves me that is more than capable. Question: Is creating your own cache means like preloading all needed somehow?
@DigitalN8m4r3@Akien@reduzio I am most impressed with hitting the ball, I was trying to do a simple blockbreaker and had a lot of issues with consistency hitting a ball. I just went with an area to change direction, idk if constant speed had a lot to do with it, tho 😅