π’ JOB OPPORTUNITY π’
Looking for a >experienced< 3D Freelancer that:
- Uses Blender
- Is no Junior β
- Has fun being creative making new designs based on reference
- Mastered PBR and midpoly
- Confident delivering the quality on the following images (or better).
See π§΅ for info
@MjTheHunter Official Godot docs to the rescue: https://t.co/6lwZh454fT
Also try out the coloured folders by right-clicking on them and choosing a color. Helps with bigger projects
@MjTheHunter@TvanHelsdingen You can also use export variables as they afaik use UIDs under the hood. That way you have the convenience of the inspector if you need it and the UID.
Helping to make this bad boy reality was a ton of fun, blood, sweat and tears - but IT WORKED and .. damn will I miss seeing itπ₯
If you have the chance, check this unique @PVKKGame experience out at Tokyo Game Show!
#GodotEngine
https://t.co/EaktNNQBwh
Stylized Electricity Breakdown β‘ By using vertex colors, you can animate meshes like a "3D flipbook," giving you precise control over trail behavior. This technique is both flexible and saves performance, perfect for stylized effects. #realtimevfx#UE5#VFX#gamedev
Plugin AssetLib: https://t.co/Q7qodkhJsE
Plugin Github: https://t.co/jWSL0qfnip
Finally got a tutorial out for this, you can find it here: https://t.co/t3EvW0oyX9
#Godot#GodotEngine#IndieGameDev#gamedevs
The House Plants set is here! π±
For all the plant lovers and cozy gamedevs, this set has 100+ free 3D game assets to help you create your own custom plants and add a little plant life to your environment! β¨
(Links below)
#gamedev#blender3d
What if I told you there is a kit with 120+ animations, a universal humanoid rig, easy to retarget and compatible with Godot, UE and Unity?
Just released! There's a FREE version with a ton of the anims
https://t.co/coTkk35QHb
Huge thanks to @SplineMr who helped me! Follow him
@KenneyNL Thanks for raising this issue Kenney! This is being tracked by this proposal: https://t.co/duXpPFarOh
It could perhaps be done like with the textures.
I finally finished my blog post on how to use C/C++ package managers with SCons and integrating third-party libraries into your projects. This can be useful for all Godot GDExtension users wanting to integrate a library in C++
Link below ππ»
I finally finished my blog post on how to use C/C++ package managers with SCons and integrating third-party libraries into your projects. This can be useful for all Godot GDExtension users wanting to integrate a library in C++
Link below ππ»