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@JHBlancs_@gw2efficiency I can tell you that the two that stumped the most imo were one of the glowy hands being pyre gloves when you couldn't see particle effects, and the difference between chain leggings and worn chain leggings.
@CaitMcGeePT 1) Neck pillows and hoodies are your best friend
2) Bring at least 2 in-flight activities (game, work, book, music, etc.) to swap on and off
3) If you're tired before the flight, you can sleep for a large portion of it (see #1 to make the sleep comfortable)
@CaitMcGeePT @HugS86 I can honestly say that I have not once in my 5 in-person MCM have I ever set foot in the post-race beergarden. today I have learned something :P
@GuildWars2@ArenaNet Any chance that we could keep Gaeting Crystals in the game as an easter egg? We're losing a piece of gw2 history when they go:
https://t.co/vwmH6mUzw6
@katrinaltrnsl8r Honest question: in an alternate totally above board scenario (i.e. not RoK) - how should an official localization handle the fact that an early scanlation stumbled on the same "best" (or at least preferred) translation that the official localization wants to use.
@insanerainmusic Voted Yes: I love listening to OSTs by themselves, but a game where the OST matches well is better than an OST that is trying to outshine its companion. A good example of this is Go Shiina's tracks in Code Vein. They are memorable, but have little tie to the world around them.
@scantzor @filipeastini @Noxville My working theory has to do with when each attribute comes online. Many int heroes are strong early, agi heroes are strong late, and str heroes are strong in midgame. In pro matches, the midgame (between support-dominated and carry-dominated) is very short.
@Noxville Awesome!
I compiled the winrates by # of each main attribute type (regardless of the makeup of the rest of the team). There is a negative correlation between # of str heroes and winrate.
Hard to say whether there is any causal relationship, but I find this interesting.