Mortgage Loan Officer specializing in the creator, influencer, & pro-gamer space. DM for business or click my link below. Former Smash Bros pro. NMLS# 2550859
Nailed my exams & got my Real Estate & Loan Officer licenses! I’ve now started a new chapter in my life.
My IRL career will now be to help anyone get a home loan, with a focus on doing so for folks in the content/gaming sphere around the entire US. I can help buy/sell homes too.
You described a part of it perfectly. The other part of it is that it allowed people to play Melee without being social, and the social aspect of it is literally what created the magic of the whole scene. There were stakes, storylines, and a human touch. It still exists, but it dwindles anytime a new player doesn’t care about any of that lol, and I don’t necessarily blame them for it. It’s not what they know of the game.
was very happy to go to the wedding of @ViciousVish and his wife Meagan, amazing people in every regard
Smasher weddings always feel like high school reunions, amazing to think it’s been 20 years of this
heading back home tonight for ATKO and Melee Cashbox this week <3
I was already retired and I thought I had no choice but to play at Summit commentator events!
Then one day, I saw Phil just say “nah, I don’t wanna play”, and I realize that cheat loss never needed to happen 😂
Admittedly though, I did think i would beat him anyway, so he won it fair and square lol
I’m just glad they specifically referred to it as “real estate finance” instead of saying I’m a realtor.
That being said, it seems that Cheat loss will follow me to my grave.
It’s simple:
High Critic + High Audience = crowd pleaser / franchise tentpole
Low Critic + High Audience = a movie for children, beloved by adults
Low Critic + Low Audience = real sicko shit
High Critic + Low Audience = the good stuff
Watch a video of you playing and notice a moment where you got called out in neutral. Then try to watch the rest of the set looking out for when you got called out for the same thing again. Now you know that this is one of the main ways you threaten players, so you can start to consider other ways to threaten in the same situation. It’s not about picking a right or wrong threat, it’s about overwhelming your opponent with various threats to the point where they start to expose themselves because they’re worrying about too many things, and then it becomes easier to see exactly what will work in the moment.
You can feint a lot of of these threats two in order to keep your opponents on edge
I’d run into a lot of very solid technical players who were already seeing success against people at their level. They’d ask me what they could do better, and my most common piece of advice was usually: “you’re not giving me enough to worry about.”
I’ve shared this before, but every time it shows up it’s worth sharing again.
Fighting Games are just like this. This is overloading the Mental Stack.
Obviously your actions are limited in Fighting Games, so you have to feint by creative means. Crouching for half a second, changing directions of walking for half a second, whiffing LPs, etc. You’d be surprised at the very subtle things people react to in milliseconds.
One of my favorite examples is something Mike Ross used to do in SFIV with Honda. Instead of just doing a raw Headbutt at opponents to attack, he would take advantage of the Special Move button window and make Honda walk forward for just the tiniest fraction of a second before Headbutting.
People relax when they see Honda walk forward. They assume he’s lost his charge, so they’re baited into walking or approaching or lowering their defense. So the Headbutt would come out and catch people by surprise.
But all it took was that tiny millisecond of walking forward, and it was enough of a feint to get people to subconsciously react to.
Another example: if you want to walk up and Throw someone in the middle of Neutral because you got them scared to press buttons, even the slightest crouch for half a second in the middle of walking forward can cause the opponent to be convinced you’re going to attack instead of Throw (esp. in SF6 where crMK DRC is such a threat), making them less likely to Tech the Throw.
So like GSP talks about here, feinting is very important. Making your opponent overly stimulated by subtle cues can make them less likely to react to your actual angle of attack.
You were one of the first people to reach out to me when I started, and I appreciated the trust you put in me to get you though this complex situation. I really think you ended up in a great spot and I’m honored to have been there to help make it happen ❤️
Also the reactions here made me realize how off the internet I’ve been lmao
After my grandparents passed, I was told our family home was going to be sold
It was devastating, but I buried myself in work to try to make things work
With the help of @HugS86 (now a mortgage loan officer), I’m happy to say Im OFFICALLY A HOME OWNER AND the family home stays!
nintendo would shutdown a fundraiser for a childrens hospital if they so much as used a mario jpeg but the white house can post nazi war crime propaganda hype montages with their whole dick out and all the big n can ever muster up is politically neutral corpo speak pr statements