Crafting in Axie Origins is not totally random O_O
Something is really off with how you get too much multiple copies of just one charm/card every season
Like a theres a theme assigned to your account (for me its aqua this season lol)
#OriginsS6#AxieCreator#AxieOrigins
That range from Top5k to Top350 I see as a range of people who are actively participating in the ecosystem and are trying to progress in their journey. People who do not yet have the budget or knowledge to reach the top positions, but who like the game and want to keep improving.
We cannot punish those people. That is the part we have to take care of the most in fact, without neglecting those who put more effort, time and investment at stake, of course.
Therefore, I think it is important to review the reward distribution because, with some sustainable changes and aligned with what has already been announced, they could change the situation a lot for S6.
Taking heavy dmg for 1E is fine, as long there is actually a setup.. not nimos(topaz) that give fragments and leaves(leafy) that gives regen and shield
setup that will put the team at risk, not give them more stats
#AxieOrigins#axiecreator
@AdrianMalkowsk1 @1437_MT8 @jaatster I imagine a good number of people hate taking heavy damage for 1 energy (Topaz and Leafy) and at least looking at whats popular (again, not OP) that's more likely to be what you'll experience than a dragged out game.
@hailcorporate@ExtrangHeroAxie it certainly less effective on teams where all Axies are putting equal work, like leafy that deals 150-180 dmg per attack
ofcourse wrath cant match the dmg output and the survivability that leaves provide