@thomasmahler Valheim could use some earnable QoLs, like craft from chests, reparing multiple pieces in one go (maybe tied to building skill), ways to allievate the grind from areas far beneath your level, etc.
The question is what the player focus should be at every stage, and let em do it.
@thomasmahler IMO the trick to long-lasting games is to keep the amount of work the same in the various stages of the game.
Some fail by piling up too many mechanics to a point it overwhelms the player, some fail by automating too much too soon and taking away the drive.
@_fiendus Nothing worth showing. Motivation has been low. I was starting development on a side game, which has also been cooking for a while, and then I got swamped by work again.
@ResiEvilCentral@AITDGame@THQNordic I loved breaking the game, like jumping over the collapsing bridge while reading one of those cursed books, or shooting at the worm outside before it hit me.
One of my favorites.
I added a copy-to-clipboard to the big view right click menu, and adjusted the "File Path" filter so that you can restrict to the current directory when you pick "Equals".
Just two small QoL things, I wanted to have while managing ref pics with Allusion.
My sweet little niece started nursery school, but it's actually a biohazard research facility with poor containment procedures.
Since I'm 20 days behind schedule, I'll give you this custom version of Allusion (a free photo organizer) as an apology:
https://t.co/i8kO7O23XF
While I prep more juicy updates, here's a spook themed #illustration in preparation to Halloween.
If you ever wondered what kind of board game eldritch creatures play, it's WAGESLAVE๏ฟฝ๏ฟฝ!
Based on true human suffering.