❗MORBID METAL FINALLY RELEASES INTO EARLY ACCESS ON APRIL 8
Morbid Metal is a character action rogue-lite, where you can shapeshift into unique characters to slaughter enemies with stylish combos.
Inspired by games like Devil May Cry, Metal Gear Rising and Returnal and after nearly 9 years of hard work Morbid Metal will finally be launched in a few days.
I'm So excited to hear what you think!
This was long overdue, I'm planning an actual update/thing/video/something to talk about some of the things in this game and where the project is headed.
Still lots of work to do and stuff to fix, but it's coming out nicely I think.✨
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#GameDevelopment#HackNSlash#MagicalGirl
@vonderleyen Which developments? The US/Israel aggression? The massacres of dozens of civilians? The risk of Iran retaliating?
Invoking nuclear safety while endorsing policies that endanger millions is not leadership: it's escalation. May EU citizens see what is being signed off in their name
@bellaxedward666 https://t.co/3E5I7XIRc8
Idk if this counts but I'm working on this game as a passion project. It has cartwheels and a bad bitch I guess.
(Still very early in development)
This was long overdue, I'm planning an actual update/thing/video/something to talk about some of the things in this game and where the project is headed.
Still lots of work to do and stuff to fix, but it's coming out nicely I think.✨
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#GameDevelopment#HackNSlash#MagicalGirl
@mama_geshia23 This is still in development, and actually going pretty great. I just don't have time to manage all things, I started to work fulltime far from home and it's kinda draining.
I promise I'll make an update soon
Apologies for being inactive, I've been spending so much time on this project lately.
Anyway, here's my absolutely-not-Bayonetta-inspired and definitely incomplete combo game mockup✨
#gamedev#magicalgirl
The new thumbnail for the #Bayonetta Collab Project 3 is ready to go! Bayonetta artwork by the talented @TheWonderBun_, who you should absolutely follow, while the layout was designed by yours truly.
The video is on track to go live December 20th! See ya soon!
@Drayzher Yes that's pretty much it, familiar attacks (the unicorn) come only at the end of a combo chain, some are quick, while others persist on the battlefield
The PKP similarity is unintentional, I don't have that specific attack ready, so I just pasted the final strike there aswell
@ViolaRedgrave In terms of aesthetics they are very different, although some outlandish camp will be present. In terms of mechanics some things are very similar: offset is pretty much the same but performed differently and the combo finishers definitely will have some similarities