@MonoGameTeam There was no reason to keep this code just for myself... especially since it's a study project... I already have several open-source projects... this is just one more :)
Etervale is now open source!
Started around 2010 in XNA, later moved to MonoGame, it's an incomplete Priston Tale reimplementation in C# using the original assets.
https://t.co/vqCrqD6dyA
#OpenSource#GameDev#PristonTale#MonoGame
@RonaldoGogoni@hsramos isso รฉ ahahah
nรฃo falei q eram baratos, apenas falei as alternativas xD
qq coisa q tenha memoria ram hoje em dia, ta 800% mais caro
Well, itโs pretty clear OpenAI has a massive technical quality problem. They canโt figure out how to deal with hardware shortages by actually optimizing their own models (just look at what Anthropic did...), so they make users pay the price instead
#openai#codex#chatgpt
@giacomogh96@thsottiaux Another thing I noticed that GPT-5.6 Sol doesnโt do: it got stuck on a basic implementation and kept looping, even after resetting the context. GPT-5.6 solved it with an elegant, high-quality implementation