I have not seen a single clip of this game that isn't just "we made this thing easier". Basically the only thing this enemy tested for was patience and now even that's gone. Also the weak spot was obvious enough without making it glow bright blue.
@Ethanzilla1984 Forgive me if I'm wrong but...I don't think Silent Hill 2 was ever FOR the combat experience, but more of the unsettling world design and psychological horror. Combat was meant to be nerve racking and hard(especially in harder difficulties)/