@emerywells V4 has such a nice feel because of this. For those non-destructive actions such as popovers, appearance changes, and sheets, this feels like a light feathery touch and ads a great tactile feeling.
Yesterday we launched https://t.co/0CR3HOM95y built with our new design system named Vapor. Working on a design system with this level of craft by some of the kindest humans has been an absolute pleasure. Apparently, I am a pro now, according to this video.
We asked the child of our teammate to help decide on an icon design in our design share today. Their answer was “I like Mac and cheese”. I think we need more kids to join our work meetings.
@enemykite Can’t wait to see the updates for each season from you. The evolution of the show hearkens back to the tone of some of our favorite DS9 episodes. It feels like a TNG skin with DS9 guts.
Really glad it was with Sir Pepperoni the 3rd the barbarian that I beat Rogue Legacy 2. The @noclipvideo documentary with @CellarDoorGames finally motivated me to finish.
Resource use is tucked away under the view menu, but it can really help keep things lean especially when building libraries for others. Moving variants to props has been a huge boon for our libraries. Variants are amazing for state and interactive pieces. But move what you can.
Some great plugins for optimizing @figma performance and cleanup. Count Layers: counting within art board or by selection). Similayer: amazing selection by props, content, and values. Downsize: compress images or convert png to jpg (avoid compressing images styles though).