Announcing Agent Recipes!
A site to learn about agent/workflow recipes with code examples that you can easily copy & paste into your own AI apps.
I'm gonna make this the go-to resource for devs to learn about agents & how to implement them – more soon.
Here's the Master Trick to work with Cursor and Windsurf.
It will remove 80% of AI hallucinations and 60% less code errors.
You need to create a 'Documentation" folder in the root directory.
Then you need to attach all your project docs to that folder
Let me explain....
- Link to the app: https://t.co/xDgUtUxjr0
- Link to the repo: https://t.co/CHPLYv8M3a
The app is rate limited to 3 logos per user (since this model is expensive), then you can put in your Together API key for more logo generations.
Designed by the talented @YoussefUiUx!
The junior dev asked the senior dev “why are you pushing this code with no abstraction? What if you want to change it in the future?”
The senior dev responded “then I will change it in the future”
In that moment the junior dev was enlightened
Last December I secretly launched Screenity 👻
It was a nightmare fixing bugs & supporting 100K+ users, but I made it.
Now I'm working on the SaaS model w/ link sharing, a video editor, 3D mockups, animation... 🪄
Try it, it's free & open source!
👉 https://t.co/M4oSSwP46c
hey all, i shutdown starlight labs (@starlightlabsco), the game studio I made to create new games at the frontier of what's possible with current AI models.
i open sourced all the work for it, although fair warning i didn't clean it up at all:
https://t.co/9ZsdoHxWSv
biggest takeaway is that in the game industry the *only* thing that matters is:
is what you make fun? is it fun on the micro, moment to moment gameplay? is it fun on the macro, overarching learning curve, that keeps you coming back for game session after game session?
i found that my game prototypes could never hit that sweet spot of being fun in the moment but also last more than a few minutes. they were cool demos to try rather than lasting games.
the reality is that most games do not succeed in doing that!! you can have teams of AAA experienced devs make a game and have it flop, and a single dev make a simple game that is the next megahit. finding that gameloop is the jackpot, and it's really freaking hard.
so if you're interested in doing something similar, focus on the fun.
in regards to what's next for me, I've already been working on something that makes me so unbelievably excited about that future (for quite a while now). it's much much bigger scale and scope, with a kickass team going after a really hard problem, and also, it lets me get my hands on hardware again, but more on that later :)
This is wild.
Cursor just completely changed the coding game.
Anyone can now code, combined with Claude 3.5 Sonnet, Vercel v0, Replit, etc.
10 wild examples:
Cursor is an amazing tool but can be tricky to extract its full potential.
Learn how to build apps 2-5x faster with this @cursor_ai mini tutorial.
Let's go ⬇️
I’m currently using #golang to develop some micro-services. Many developers in my team use logging as debugging method (even for senior devs). Coming from C++ background, I’m so used to the debugger (remote debugger or gdb). For go devs, I highly recommend the delve debugger
2/ Rules for AI: Include a prompt to guide the model's behavior. Here's mine, based on @Shpigford 's:
https://t.co/8KyjjFhiEY
Feel free to tweak it and make it yours.