@prion_tv Even if you were broken for the rest of the game the perk would still be…broken. This perk genuinely shouldn’t be a thing in any capacity or any circumstance. I swear most of the games problems would be fixed with having a ranked queue where broken stuff like this isn’t allowed
@V1_V1rtual Wasn’t every game like a 3k or 4k though? Maybe I haven’t watched enough of the tourney but I saw a lot of 3ks and 4ks at relatively high gens and stages?
@ScottJund Agreed. The game could also try something like each perk is assigned a value, you go over that value and you can’t run that load out. decisive strike would cost a lot for example, no mither wouldn’t. This would help neutralize people running ds, ub, deli, otr, outperking killers
@HensDBD I swear it’s because the game is obviously fun and rewarding when you make good plays but super challenging and instead of putting in the work and the hours they just cheat
@PhoenixLoumi@MQ0011@Kaptain_Khakis@HensDBD Thank you. I have so many more macro questions/ ideas as this is the first time someone actually gives a clear answer on something instead of “it depends” or “just play the game more”(Zaka, KL, Xeno etc are so bad at this probably cause they want to hide their strats).
@PhoenixLoumi@MQ0011@Kaptain_Khakis@HensDBD Very interesting. I wish surv macro was widely known or there was guides on it. Does when you unhook change vs S tiers as well? Like maybe insta unhook vs S tiers, wait till near second on lower tiers?
@V1_V1rtual Like most killers, they pub stomp and are either unaware how difficult the game truly is when playing a team, or pretend to not know like CPwinter and Tru3 in order to still have a fanbase that believes they’re good. My Sinister probably falls into the latter category.
@Heart4Nikao If he ever got sniped by a real comp team I genuinely think he gets 0 staged. Tru3 got 3 when he played vs Nokron and he’s a better player than cpwinter and was playing Dracula.
@DeadbyDaylight Anti slugging and anti tunneling could absolutely ruin killer if going vs an efficient team or swf. Kill rates will drop either way and it’s unnecessary to begin with