Just a quick update. I have not been able to work on the project recently because I have become sick and the start of the semester is always busy. Hopefully when everything calms down soon I can work on it again.
Finally have time to work on things again... Getting a baseline down for the enemy attacks such for all of the enemies. #followfriday#pixelart#gamedevelopment
Before and after main menu screen. Also for the two people who are following this project I have to take about two weeks off to finish college research, but after that I'll be back in full throttle! #screenshotsaturday#gamedev#pixelart
Finally done decorating the train storage areas. It felt like decorating a house in the Sims for like the past two weeks.
#screenshotsaturday#pixelart#gamedev
Revamped the player attack so only the keyboard is used and made some more minigames! Still needs some more blinking lights though
#screenshotsaturday#gamedev#pixelart
Kinda bland screenshot, but the backend code for combat is done. Text between every phase, minigames can be easily integrated, and a lot more!
#followfridy#pixelart#gamedev
All 4 rough drafts of the puzzles are done! That means all the puzzles are done for the demo. Still gotta add scenery looks really bland but it works! #screenshotsaturday#gamedev#pixelart