Rest in peace to the original voice of Max Goof 🕊️
Many Disney fans grew up hearing Dana Hill long before they knew her name. As the original voice of Max Goof in Goof Troop, she gave Goofy’s son a sharp, raspy, funny, and genuinely kid-like personality, the awkwardness, attitude, heart, and humor that made Max feel like more than just “Goofy’s kid.”
Hill’s voice had a rare quality: youthful, rough-edged, emotional, and completely believable. For many fans, her Max was the version that introduced the character before A Goofy Movie turned him into a teen icon.
Dana Hill passed away 30 years ago this month, on July 15, 1996, at just 32 years old. Her time was far too short, but her work still lives on every time fans return to Spoonerville and hear Max trying to find his place alongside his dad.
Rest in peace, Dana Hill 🙏
My time at Riot and on TFT as a Game Designer has come to an end. Just under 10 years, and to be honest I thought it was going to be longer, but sometimes things change.
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I’m so grateful for what I was able to be a small part of, and able to accomplish in the last decade. It’s been a dream career, and I have got to do so much thanks to Riot. Even trying to list it all feels insane what I managed to do in this time. And the crazy 7 years on TFT where I got to design, balance, teach, lead, and more for my job, but then also build a community, stream, cast, go to events…it’s just been amazing. Ending on stuff like the Unlock system and a couple other things…I’m heading out proud.
To everyone I worked with over the years, thank you for letting me be a part of everything we accomplished. I hope I managed to teach you something or bring you joy in some way. I genuinely hope our paths cross again in the future.
To everyone who supported TFT or me over the years, you have no idea what it means to me. I cherish all the moments over the years, and they’ll keep me going. I am so blessed to have been a part of your lives and thank you for letting me bring some fun into your world.
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So…what’s next for me? I’m trying to figure that out.
First off, since I was on sabbatical and am terrible at relaxing/not working, I have been making my own small indie game. I’m about 2 months into development and have already had folks playtesting some early builds. I’d say the game is like 20-30% done, but my goal is to release it as a full game. It’s been fun keeping my skills sharp in a different space, and I hope to share it with you all someday.
Beyond that, I’m keeping my eyes open for other opportunities. I’ve had a few conversations here and there already during my Sabbatical. It’s a brutal industry right now, so I’m taking one day at a time and figuring out what’s next for me, whether it’s working on another studio’s game or even my own thing.
And I’d love to find a space to do some content creation and be able to share my knowledge of game development. But that may take some time to figure out how to do it right.
-------------------------------------------------------Again, thank you for everything these last 10 years. It’s a big change and I’m nervous but hoping it all works out. Until next time, take it easy!
-Mort
honestly good communication heals tf out of ur soul like being able to talk with someone n be heard n u hear them n it’s just equal understanding, no competition, not I wanna be right, just the feeling of we want a solution 🤌🏽