$500 USD GIVEAWAY!
We're giving away $500 USD to one lucky winner!
To enter:
Follow @hellofarmslegal
Repost this post
That's it! Only one entry per person β multiple entries or accounts will be disqualified. No purchase necessary. Void where prohibited. Giveaway starts today (December 06, 2025) and ends on December 16, 2025 at 11:59 PM UTC. Winner will be selected randomly from eligible entries and announced within 7 days after the end date. We'll contact the winner via DM β make sure your DMs are open! This promotion is in no way sponsored, endorsed, or administered by, or associated with, X. By entering, you release X from any liability. Good luck! π #Giveaway #HellofarmsLegal
We're thrilled to support our friends at @remx_xyz , who have an exciting drop tomorrow.
Featuring stunning art by the incredibly talented @richarmstr_ong . It's another great way of getting art in your homes. Don't miss it!
Today, we officially launch our #Collect2Earn Program on @remx_xyz.
This signifies the start of our journey to reward users who contribute to the growth of the platform. This program incentivizes both creators and collectors.
Learn more below π
YΕ! It's the end of the week, which means it's time for the developer diary! π
πΈ Described the scenario, quest chain, Solo dialogues and intro cinematic
πΈ Discussed compatibility of progress for future updates, completion of the first chapter, and post-chapter content.
πΈ Added moving logic to the actor itself, similar to AnimatedPart in Animated Socket Reactor. Changed animation to tick-driven to ensure consistent Delta Time.
πΈ Updated methods and cleaned up code for ActorLoaded_Implementation to ActorLoaded, and updated the check for HologramMaterial instantiation.
πΈ Polished the waterfall location, updated faded grass, updated puzzle for Waterfall location, updated grass shader and updated Solo VFX .
πΈ Optimized the check for overlapping actors in character and Link classes. Added a ScrollBox to the Obelisk Menu in PlayerUI.
πΈ Fixed issues where the Slowdown Trigger didn't work if the animal was already in it.
πΈ Added single activation for Slowdown Trigger.
πΈ Fixed screensaver issues, disabled screensaver and motion data on mobile platforms. Now, the screen doesn't dim during application use.
πΈ Polished the landscape, updated rocks, grass, and land material.
πΈ Fixed Blueprintcallable PostProcess in Character BP.
πΈ Added button Immutable for login in the Main Menu.
πΈ Added pre-game save and load functionality. Implemented functionality for saving and loading pre-game data, allowing the game state to be resumed from where it was previously left off.
πΈ Added water cinematic, and added ring acceleration.
Great achievement from @larrydiditt and his first proper taste of web3/NFT world. Keeping what he does best at the heart of it..
PHYSICAL ART in peoples homes ππ
#WeMintArt#Soldout