@ph4rosound Thanks! The goal is to make a large open world where exploration actually matters. The final size isn’t locked yet, but I’m focusing on atmosphere and density rather than just making it huge.
We've finally started expanding the map in ALONE!
There's still a lot of work ahead, but it's exciting to see the world slowly getting bigger and taking shape. We'll share some progress as we go.
#ALONE#IndieGame#GameDev
The day/night system in Alone has been significantly improved!
Smoother transitions, better atmosphere, and a more immersive world. And that's just the beginning — more new features are on the way.
#Alone#GameDev#IndieDev#IndieGame
Slowly expanding the map of ALONE.
Every new area is another mystery waiting to be explored.
Still a lot to build, but it's starting to feel alive.
#ALONE#indiegame#ue
We're currently building our official Discord server for the game and its development!
It's still a work in progress, but you're already welcome to join, share feedback etc.
Join us here: https://t.co/DX1CnJHpPN
#indiegame#unrealengine#alonethegame
Development of ALONE is officially back! We've launched a brand new website where you can follow the project's progress, discover upcoming features, and stay updated.
https://t.co/9Wf4BqUKFA
#alonethegame#game#gamedev#unrealengine
Dev Update - #AloneTheGame
Walking animations have been revised for greater fluidity and realism
The backpack now benefits from better visual integration: it moves slightly when moving thanks to a small dynamic physics
#gamedev#indiedev#UE5
Dev Update – Alone
This week’s focus: optimization and new survival mechanics. Small but crucial tweaks to make the experience smoother and more immersive.
#gamedev#indiedev#AloneTheGame
Dev Update – Alone
We added Mutants, the first infected enemies in the game.
Their AI is already in place: unstable movements, unpredictable behavior, and a real threat when they are in a group.
#gamedev#indiedev#AloneTheGame
Dev Update – Alone
Implementation of the inventory system.
Objective: realistic and limited management of resources (weight + space).
Current features: object stack.
In progress: audible feedback for each action.
#gamedev#indiedev#AloneTheGame
Dev Update – Alone
We have added a 1ʳᵉ person mode in addition to the 3rd person.
Objective: to offer two ways of living the experience - global and strategic vision in 3ᵉ, immersion and maximum tension in 1ʳᵉ.
#gamedev#indiedev#AloneTheGame
In Alone, morning does not necessarily bring security.
The light reveals the ruins... but also what is hidden there.
On the dev side: we're working on the morning ambiance — dynamic mist, cooler lighting and distant bird sounds.
#gamedev#indiedev#AloneTheGame
The closed alpha arrives in a few weeks! The exact date will be disclosed in a few days, to register for free :
#indiedev#indiegames#survival
https://t.co/9MNZlbnjSk