Lately I've been more focused on fixing widescreen/FOV on RenderWare games, and stumbled across this interesting one, Melbourne Cup Challenge, it's about horse racing but in a simulation way, quite cool https://t.co/wZlYzueUCX
This was one of Ubisoft's first ever 3D games, if not the first one. Laura's Happy Adventures (1998), a Playmobil game, looks splendid on higher resolutions than it originally was made for (1024x768 max).
#ubisoft#pcgaming#retrogaming#adventuregames#playmobil#games#gaming
Recently opened a GitHub repo to host the source code for my widescreen and FOV fixes, if any software engineer who knows about reverse engineering stuff wants to help, feel free to: https://t.co/9lIV6xOauY
#coding#programming#programmer#coder#cplusplus#SoftwareEngineer
@NightdiveStudio Really would like if you could get the IP rights and the other legal stuff from No One Lives Forever solved, and re-release or remaster the first 2 games, might be harder than expected but I still believe on it
If anyone wonders how I managed to play it in widescreen, cuz it's not possible natively with neither of the renderers, I had to hex edit the Direct3D 7 renderer's DLL directly (D3DDrv.dll). Wrote all the instructions needed on the game's PCGamingWiki page.