AlterMesh 2.0 was just released!
What's new? https://t.co/YGQh51VizD
* Non-Destructive workflow
* Attribute Mapping
* Animated GeoNodes with VAT support
* Initial simulation support
* Runtime/Keyframing support for Cinematics
.... and more!
#geometrynodes#b3d#ue5
AlterMesh just got 25% faster load times and up to 40% faster Geometry Nodes setups
The best part? These improvements came directly from Blender 4.1 - I did literally nothing
Thanks @BlenderDev#b3d#UE5
AlterMesh just got 25% faster load times and up to 40% faster Geometry Nodes setups
The best part? These improvements came directly from Blender 4.1 - I did literally nothing
Thanks @BlenderDev#b3d#UE5
@reecetaylor529 Theres no limit, but Blender's Geometry Nodes may be quite slow to generate a big world (and its a tool inside unreal, not runtime generation like minecraft)
AlterMesh 1.0 is released!
Convert to static mesh or foliage
Exporting assets, actors, blueprints to your GN
Instancing UE actors from GN
...and more!
#UE4#AlterMesh#TechArt#geometrynodes
@ElsterLeon The preview lacks features from static mesh, so I suggest always converting, but if you still want to render ingame you can use the "Experimental: runtime" option in the actor details