@LincolnMargison Yes that's not really efficient to turn this method into a workflow. It works quite well for clothes retopo tho since fabric pieces are quite simple most of the time
@richard_oz_dev@fantazyzy I don't think you can achieve this with the default brush setting. You'd probably need to make a script, like the flow map painter addon for example
https://t.co/hxYjsdYGUE
@richard_oz_dev@fantazyzy this is just using normal transfer and multires, not worth it. It's the same same as sculpting on the high poly, but with twice the amount of polygons
@luciirika @Reipart_ Was wondering the same thing. My guess it that they don't keep the shading since geo nodes don't allow to edit the normals, so it's shader based with a geo nodes input