I'm building an interactive tutorial with a goal to walk through the most important Claude Code features, hands-on, in terminal. If you're a PM or Designer, there'll also be a dedicated first module to make the terminal feel less scary
Half ready, but curious if this even sounds interesting - DM or comment if you'd want to be an early tester. Looking for a few people, both PMs/Designers and devs π
I told myself that in 2026 I will be building more in public π¨βπ³
The AI era has become very single-player and it's even going deeper this direction
I feel like we're missing tools that bring back multiplayer mode at different layers of teamwork:
- communication (incl. sharing context)
- development
- planning & execution
But what does the team-native version of AI look like? Any patterns that you can share?
@aarondfrancis When I run CC in it when it goes into plan mode, and then try to print out my plan, sometimes I am getting some random chars on my entire window, did it get fixed by any chance or not known issue?
@bosmadev itβs hard to say what exactly is "difficult" because it's very subjective, but the idea is to go from how good promoting look like through plans management to subagents, security, etc.
I'm building an interactive tutorial with a goal to walk through the most important Claude Code features, hands-on, in terminal. If you're a PM or Designer, there'll also be a dedicated first module to make the terminal feel less scary
Half ready, but curious if this even sounds interesting - DM or comment if you'd want to be an early tester. Looking for a few people, both PMs/Designers and devs π
I told myself that in 2026 I will be building more in public π¨βπ³
Really enjoying using SoloTerm π
I have already some of ideas for improvements or even maybe those are bugs
Would love to share feedback @aarondfrancis in thread!