@shu_sakuratani It's well deserved! Only one thing could be better than a #RoosterFighter ... A 3D Rooster Fighter ready for 3DPrint 😁 . It's still a #Blender#WIP but I really like the way it looks so far.
One of the easiest things you can do to stand out as a 3D artist is to acquire a vague understanding of real-time rendering.
This especially applies if you are already in a production environment.
Game development is a team sport. Don't pigeonhole yourself as a "artsy artist who makes art and expects others to make it work".
At least try to make your colleagues' life easier.
The best part is that you don't have to become a Tech Artist. It's enough to know what questions to ask a Tech Artist.
— "Should I map this kit onto a single 2K texture or several 512? Here's how it will be used."
— "Hey I'm making this asset that is sensitive to texture compression. DXT doesn't work here, how should I approach it?"
— "I have a task to scatter these props here, should I merge them into a single actor to cut drawcalls or is it better to bake them into a decal?"
— "How many LOD levels can we have for this type of assets?"
Now you are not just a machine that converts concept art into 3D meshes, but a valuable asset. Your lead will trust you and give you more autonomy. Tech Artists will take you seriously. Pipeline Engineers will share their knowledge.
Of course, this is not the only path to success. You can be detached from production and still be a vital team member. You can be a world class sclupltor/hard-surface designer and thrive as a freelancer. You can be a lightning fast modeler/texturer and be a successful outsourcing contractor.
You don't have to be a T-shaped specialist to survive in the industry. I-shaped pros are a vital part of every studio. But being curious and not seeing the game engine as a magic black box will give your career a big boost. Especially if you are just starting out and need to establish your competence.
Start with:
"Real-Time Rendering Fundamentals",
"An In-Depth look at Real-Time Rendering" by Epic Games
and let your curiosity lead you further.
Shocking autopsy images of @duolingo finally revealed that his cause of death was a massive, unauthorized use of Streak Freeze... So please do your daily lessons if you don't want to follow his fate.
.....
@duolingoespanol@duolingo#Duolingo
Twinmotion 2025.1 Preview 3 is now available. ⚡
We're nearing the final release! Preview 3 brings performance and memory optimization, resolving crashes on exporting media.
Stress-test it now and report any issues through support here:
https://t.co/HeB3GOox4Y
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@watchmeanimate This is one of those things that young people don't get when they open 3dsmax and still see tools that "nobody" uses these days and think that 3dsmax is outdated... It's not outdated, it's a real industry standard!! Love your work and still remember this character.