This is a really good point. I think the maintaining of good habits can definitely be aided through gamification, but ultimately it's up to the person whether or not they stick to it.
@moncelestre1 Thank you ๐. The app I'm using at the moment is called Done, I would definitely recommend it. I'm planning to do another blog post comparing that and Habitica for assignment 2, so hopefully that will be up in a couple of days.
After spending the past 2 weeks testing some gamified habit apps for my blog post, I actually managed to hit my goals of doing 5 workouts in a week, drinking enough water, AND eating well. It seems I've managed to find the app that works for me! #done#ALM201
@ClaireTorrisi @enbychlo Thanks. I think Habitica was just too complicated, there's sort of too much going on in it with the rewards and everything for me to enjoying using it. I guess I prefer more simple apps. In this instance I think it's a personality thing, seems like Habitica works for many people.
@ThisIsSarahJV That's crazy, interesting to see the lengths people will go to to get the minis though. It seems like Coles must have implemented gamification very effectively if the promotion is working that well.
@jauuza I don't use Snapchat anymore, pretty much all of my friends got bored of it and stopped. Anyway, I read your post and left you some feedback, hope it helps!
I feel very much the same way. I've been trying different apps for a few days or a week at a time, some of them just aren't engaging at all, some are even annoying. I think it shows that gamifying something doesn't automatically make it fun, it also has to be done right. #ALM201
Maybe the real challenge for Health APPs is not gamify the features but make sure their gamification not bore the users. I've downloaded several Health Apps, like KEEP, however, I found it's hard to stick to it.
Have a look the leaderboard, Iam not alone. #ALM201
Just put up a new blog post about my experiences with motivation and how I've used gamification to increase it. I'd love to hear your thoughts and feedback in the comments! https://t.co/fob2N7k1px #alm201
@DanielW39042217 It will most likely encourage people to spend more. If, for example, thereโs a parent whose kids are collecting the pieces, and theyโre just under he minimum spend to get some, they will probably buy something extra to get one.
@abeljordan I definitely agree, I feel like I had to work on becoming a more motivated person in general to get to the point where gamified apps could then help boost that motivation.
I found the first assignment really fun to work on, I'm mostly happy with how it turned out, but I think next time I would like to improve the audio quality and manage my time better. If there's anything you'd do differently, I'd be interested to hear about it. #ALM102
After spending way too much time editing and re-editing and re-editing again, here's my cringy little introduction video! #learningbydoing#alm102 https://t.co/2Jx7fuluRh
@mikylalouise I feel like it depends on personality type, some people will be more inclined to seek out that potential satisfaction of getting the reward. Personally I think I would find the application process a bit discouraging.
Adam asked us to find the best tweet today. I chose this one because it seems like an effective gamified way of actually getting your house mates to clean. #alm201