This is what our engine sees.
120 rays cast every frame to decide what you can see. Walls block them. Players behind a wall are hidden from you.
Every kill is checked on the server. Distance, line of sight, cooldown. If one fails, the kill never happens.
When the match ends, one Solana transaction pays every player, burns 5% and closes the vault.
Most browser games trust your screen. We don't.
Every Bounty match burns $AMID.
5% of every pot is burned on chain the moment the match ends. Automatically. Forever.
No promises. No team wallet doing it by hand.
The contract burns it in the same transaction that pays the winners.
More matches, more burn.
Built for the browser. Fair on every screen.
Walls actually block what you see. No peeking around corners.
Every screen shows exactly 14 tiles.
A 4K monitor sees the same as a phone. Better hardware gives you nothing.
Every kill, vote and task is checked by our server 20 times a second.
No download. No install. Open the link and play.
Private Bounty rooms.
Create a room. Set the rules.
Impostors, kill cooldown, tasks, voting time. Your call.
Send the code to your friends. Everyone puts in $5.
Settings lock the moment the first player pays. No changing the rules mid-game.
Then find out who your real friends are.
What winning a Bounty match looks like.
8 players. $40 on the table.
4 kills as impostor → $27 back in $AMID.
Kill → take their bounty.
Win as impostor → keep your bag + every bounty still alive.
Vote out the impostor → split their whole bag.
Do your tasks → if the crew wins on tasks, the hardest workers earn the most.
Survive the crew win → keep your bounty.
Wrongly accused → every accuser pays you $1.
Paid straight to your wallet the second the match ends.
Impostor or crew?
Everything Amid Us:
Play → https://t.co/jlGxBTFX0o
Buy →
https://t.co/AXrDrNU8IN
Discord → https://t.co/msjrCzorQF
Need a lobby? Jump into #find-a-game on Discord.
The only real CA is the one posted on this account.
$AMID is live.
CA: BRU19mBvS93Ta9kymAmAVoDvtVwHY23gou4Sj6rHpump
Amid Us is social deduction in your browser.
Ten players. One station. Someone is lying.
Find them, or be them.
Before you put a single dollar into Amid Us, you should know where it goes.
Not to us.
Every Bounty match gets its own vault in a Solana smart contract.
The contract can only pay players seated in that match. Never more than the pot.
Leave before the match starts: full refund.
Server crashes mid-match: everyone gets refunded.
Server disappears completely: after 2 hours, you withdraw your entry yourself.
No "trust us". Just code.
We spent a day trying to break our own game.
6,000 simulated matches.
Every payout checked against a second calculator, written from scratch.
800+ forced edge cases. Ties, ragequits, sabotage, ghosts finishing tasks.
0 payout mismatches.
But we found 3 bugs.
One let anyone crash the whole server by sending a single word: null
All 3 fixed before a single real dollar goes in.
Bounty mode: final testing.
How Amid Us stops cheating.
Your browser doesn't run the game. The server does.
Every kill, every vote, every task is calculated
on our server and sent back to you.
Your client only draws what it's told.
Open the console, edit whatever you want.
You still can't kill someone across the map.
Most browser games trust the player. We don't.
Bounty mode is coming to Amid Us.
Every player puts in $5. That's your bounty.
Kill someone, their bounty goes in your bag.
Vote out the impostor, and his whole bag gets split
between everyone who voted for him.
The more he stole, the bigger the hunt.
Real players only. No bots.
Introducing Amid Us.
A social deduction game built for the browser.
10 players on a space station. Two are impostors.
Finish the tasks. Watch who moves where.
Report the body. Make your case. Vote.
Runs on any phone or laptop. No download, no sign-up.
Play free right now.