@ipheion78 In some tests here, due to polígonos limitations for z80, we can do something equivalent to sega 32x, but with R800, we can do more than 86k polígonos with texture.
Acabei de criar um novo demo para o MSX com o hardware que adicionei ao V9968, o Geo3D. Neste novo demo, temos o MSX rodando na screen 7, com texturas e iluminação dinâmicas, o Z80 está em 3.57MHz e a ROM tem 64Kb. Está realmente muito funcional o projeto. #MSX#V9968#Ged3D
@kanon_ai_dev A tip that I discovered recently is that we can program Geo3D to calculate only the faces that are viewed or shown to the spectator, giving more processing power available, improving the Geo3D geometry calculation.
@kanon_ai_dev@thara1129 Of course you can add there, I`m finishing a 2.5D game there called Vector Raid, still in development, but is very cool to see what is working.
@kanon_ai_dev@thara1129 Did you try to use the textures with Geo3D, already implemented, and Geo3D sends the coordinates to V9968 to use LRMM to rotate the texture according to the vector.
@kanon_ai_dev I`ve added a 3D engine called GEO3D and put his available in a fork of v9968 FPGA, also, put it on OpenMSX Emulator. Take a look https://t.co/69dVqKfBda
@glaucia_lemos86 Antes já tínhamos as specs, mas agora, temos como verificar e validar se a espec conflita com outros módulos antes mesmo de implementar. No próprio documento SDD já podemos checar se conflita e quais são os workarounds, permitindo ao BU pensar nos impactos de uma decisão.