It's official: Amazon Lumberyard Beta 1.28 is here! This release brings you a couple highly requested updates and fixes over 40 bugs.
Check out the blog post to learn more & start building today! https://t.co/JU5yrsxY4Q #GameDev
Bring real-time 3D environments to life with the Linux Foundation and their Open 3D Foundation, with AWS seeding the foundation with the Open 3D Engine (O3DE) โ a AAA-capable, cross platform open source game engine available under an Apache 2.0 license. https://t.co/nwBZM8jIFQ
In this new blog post, the team at @CarbGames shares why they are using Lumberyard to build a new 3D, real-time multiplayer game.
Read on. https://t.co/EgrE3NEnAO #makeitonAWS
In today's dev blog, Rajiv Puvvada talks about why his team decided to build a new streamlined and battle-tested transport layer for Amazon Lumberyard.
Learn more: https://t.co/HIq7fvt2Cv #AmazonLumberyard
Introducing the Atom renderer, an all-new graphics engine to provide the backbone for the future of Lumberyard visuals.
Learn more about the new photorealistic renderer: https://t.co/Z0xzwBiB3r #makeitwithAWS
๐จ New dev blog! Principal Engineer Karl Berg talks about math improvements in Lumberyard to help you build a smarter foundation for your game.
https://t.co/eC3hXaQKqI #GameDev
A new dev blog from Senior Software Development Engineer Esteban Pap shares insights into the future of the #AmazonLumberyard build system.
Read on. https://t.co/8ULubkjPji
Yuyi Hsu leads the User Experience (UX) team for Amazon Lumberyard. In this Dev Diary, she explains the evolution of the service's user interface and how her team developed Lumberyard UI 2.0.
Read on. https://t.co/jyYFZbN2tG #GameDev
Amazon Lumberyard 1.27 is now available, bringing a range of updates including improved usability with optimized workflows, support for improved physics features & more customization options for developers.
Find out more: https://t.co/41vQZrfgVe #PoweredbyAWS#GameDev
Missed Joakim Ohlander's talk? Catch the on-demand session & find out how @Yagerdev launched their competitive quest shooter @TheCycleGame using @AWSCloud. ๐ฎ ๐
https://t.co/63BeY3d1wN #makeitonAWS
AWS Game Tech SA @olivier_chappe will be presenting a session @NordicGame 20, where he'll take you through a demonstration of how to build a Presence API for your game project: https://t.co/RfVZX6bWyb #GameDev
Join @markbate who'll be presenting @NordicGame 20, where he talks about how to use a more natural input like voice to create new & interesting gameplay experiences: https://t.co/I2Uf0sDy7m #GameDev
How far have we really come with diversity? Join us @NordicGame 20 for a conversation between @playmob Founder & CEO @playinthecloud & Sarah Calveley about representation in the games industry & why we need more female founders.
Learn more: https://t.co/qwG25POrkr #GameDev
Game physics are everywhere in the worlds you create.
Read how the #AmazonLumberyard and NVIDIA PhysX integration helps developers achieve the flexibility they need to deliver their visions. https://t.co/FMVC4g9sjs
The groundbreaking studio behind Spec Ops: The Line, @Yagerdev, talks about game tech, self-publishing & its latest development project The Cycle.
Read more on @GIBiz. ๐ฎ ๐ https://t.co/cIV345Of8Z #GameDev
Proud to be sponsoring @NordicGame 20 & sharing the stage with Eve Online's Technical Director of Infrastructure Nick Herring. He will speak with @arnibirgisson about the 10-year journey @CCPGames has shared with @awscloud.
Learn more: https://t.co/zWvwNLWWkW #GameDev
Looking to scale your game globally & reduce infrastructure costs? You can still register to learn more about the benefits of using pay-as-you-go serverless solutions powered by AWS.
Join us for AWS Game Tech Serverless Day! https://t.co/rIBjtdOtIu #GameDev
Thank you to the @medianetbb team for including us in the โExecutive Storiesโ podcast series. Catch the conversation between @nowSimon & @markbate about his career in tech, journey with Amazon & the future of games.
Listen now. https://t.co/gehS6CFAQw #GameDev
Besides making hit games, what else do @ColdFireGames & @socialquantum have in common? Hear how they are both using serverless tools from AWS to power their games back-end.
Register to join. https://t.co/JZMg65032E #GameDev
Is serverless right for my workload? Learn about different use cases for games from experts like @arnibirgisson@ColdFireGames & @socialquantum during AWS Game Tech Serverless Day!
Register to join. https://t.co/UNxgH3F1LN #GameDev