@Buliaros What if the initial Doom design doc was turned into the actual game and not being whittled away by the collective effort of the team. It's a testament to the published game's strength that it's hard to imagine what video games as a whole would've looked like without its impact
@Buliaros I don't think there's any viable subscription models out there. But you should check out Mirlo, it's a collectively-owned alternative to Bandcamp that directly supports the artists.
https://t.co/CCHYH6inMv
With Absolution out today, I went long on the enduring, nature-shifting legacy of @jeffvandermeer's Southern Reach series for @AtmosMag.
Feat. @3LVVIA, @JumpOvertheAge, @harriorrihar, and stunning, otherworldly photography from Miro Lovejoy Teplitzky.
https://t.co/FJd0fZi7Tb
@Buliaros @Buliaros, my attempts at getting its vibes across:
โ The school AU and the main timeline of Eva spliced together
โ Umurangi Generation by way of Necrobarista
โ Sludge Life by way of Butterfly Soup
โ If Life is Strange was authentic enough to be a fucking zine
Such an excellent illustration of how inefficient fossil fuels are and how manufactured our dependency actually is.
Close to half of all shipping traffic worldwide is just moving fossil fuels around
@JumpOvertheAge I just never was able to figure out the self-imposed limitations for a "challenge run" on my multiple playthroughs to replicate that experience. Which the 3 difficulties will hopefully solve.
The game is still in development, so it'll be a chance to get feedback and see how players react to everything too.
We've got all 3 classes and all 3 difficulty levels available in the demo, and there's multiple paths and branches depending on your choices.
And that lower skill ceiling made it more accessible for a wide audience, who seemed to have the intended experience with those systems. And I'm very happy about this! Both for them having that experience, and @JumpOvertheAge receiving the support to develop a sequel.