here's an actual real time realistic 3D ocean simulation I wrote a few years ago without AI just by reading some papers. maybe someday Gemini can catch up to 30 year old rendering tech
Our engineer flat-out refuses to use AI IDEs like Cursor or Claude Code. He will use LLMs to look things up or proofread, but he will not let them touch the actual code.
That is basically turtle speed compared to using an AI IDE, so yeah, we ship slower.
But at least I can sleep at night knowing the codebase will not slowly turn into auto-generated spaghetti that nobody really understands and that becomes expensive technical debt later.
Notice they say "churn out" instead of craft or create. They know it's slop.
Also, 70,000 clips to get an 80 second ad with 52 shots is absolutely obscene. That's a 1,350:1 success ratio, it shows how little control they have over the process to still get something this ugly.
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