Job losses from AI is probably the biggest real issue we're facing right now. I find it absurd that people focus on disclosing AI use on steam to boycot AI as a whole.
The only outcome is hurting a tiny, tiny minority of the AI customer base. Game devs, of all people🤦
@Sosowski As for why not disclosing. Try and say you used AI, for anything. And then tell me how that goes. In my case, been called fascist, zionist, death threats, and parenting advices suggesting I should not be around my kids.
It's political, idieological, it's witch hunting.
@Sosowski Look, it's totally ok to enjoy the process and not giving a shit about any of this. Heck, I didn't know any of this just months ago.
But not knowing the tools and going around shouting how bad they are or what they are capable of is not how we get out of this mess.
@Sosowski From fart to service 😅
It is a service, unless local.
Just like any tool, you are getting parts of your game from it.
Plenty to hate about AI, but arguments like these don't bring credibility to the much needed AI skeptics camp.
I don't know what's it like in the states, but in EU right now ~100 bucks is how much it costs to buy a used and perfectly capable machine for making a playing games (not all games of course ; ).
And not just any machine, look at this beaut.
Add linux and you're off to the races
@SebAaltonen it's even more complex than that, once you go down that rabbithole. There's also a large group on Steam who has been historically against any kind of content promoting liberal culture, should they ask to know if a game contains liberal "propaganda"?
Reminder to the anti-AI crusaders that steam already removed disclosure for any use AI gen code.
Maybe start caring for game devs mental health, salaries and if their employers made them crunch to deliver your game, before worrying so much about the tools involved.
2)it required lots of writing. I was burned from Nauticrawl where a friend had to revise my italenglish text for the entire game.
Two things I deemed unsustainable for a game I had little revenue expectations for.
Both things now solved with AI, we'll see if I'll get to a demo.
This game draws inspiration from Cultist Simulator, in Alexis' own words: basically a crafting game with cards.
Back when I tried to prototype it years ago I had two main obstacles that made me give up:
1)the game should allow crazy permutations without ever breaking.
...
@SPYGO19726@ForeseenParadox@MeatDILF you can play any steam game within a 2hr mark and then get it refunded with one click, no questions asked. You guys are hilarious btw.
@InsaneAlphaBeta dude, just send me a pm instead of writing a wall on a screenshot or trying to catch me on some supposed wrong doing you think I'm guilty of. We had plenty of convos like these with other users, just more chill and without the public crucifiction attempts.
Conveniently skipping that we shipped two years of updates on a free game engine that tried hard to bring creative game making to all skill levels. Also skipped that our new tool actively promotes hand-made 3D sculpting, offered for free, with AI being optional. Oopises 🫠
@TonyPajama According to AI bros yes, yes it is.
What they don't like to talk about is they support sweeney because they have a financial incentive to do so, (this guy makes an ai art asset making tool) their AI based products hinges on sweeney getting his way.
It's always about money.